﻿using System;
using System.Collections.Generic;
using System.Text;
using JEng_Mark_1.GameComponents;
using Microsoft.Xna.Framework;

namespace JEng_Mark_1.Interfaces
{
    public interface IJEngGuiObject
    {
        Rectangle ObjectRect
        {
            get;
            set;
        }

        bool Show
        {
            get;
            set;
        }

        void HandleInput(JInput input);
        void Draw();

        event EventHandler<EventArgs> Clicked;
    }
}
